#include <ARX/AR/config.h>
Go to the source code of this file.
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| #define | glStateCacheFlush() |
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| #define | glStateCacheBeginAgain glStateCacheFlush |
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| #define | glStateCacheEnableDepthTest() glEnable(GL_DEPTH_TEST) |
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| #define | glStateCacheDisableDepthTest() glDisable(GL_DEPTH_TEST) |
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| #define | glStateCacheEnableBlend() glEnable(GL_BLEND) |
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| #define | glStateCacheDisableBlend() glDisable(GL_BLEND) |
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| #define | glStateCacheActiveTexture(texture) glActiveTexture(texture) |
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| #define | glStateCacheBindTexture2D(name) glBindTexture(GL_TEXTURE_2D, name) |
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| #define | glStateCacheBlendFunc(sfactor, dfactor) glBlendFunc(sfactor, dfactor) |
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| #define | glStateCacheColorMask(red, green, blue, alpha) glColorMask(red, green, blue, alpha) |
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| #define | glStateCacheDepthMask(flag) glDepthMask(flag) |
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| #define | glStateCachePixelStoreUnpackAlignment(param) glPixelStorei(GL_UNPACK_ALIGNMENT, param) |
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◆ glStateCacheActiveTexture
| #define glStateCacheActiveTexture |
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texture | ) |
glActiveTexture(texture) |
◆ glStateCacheBeginAgain
◆ glStateCacheBindTexture2D
| #define glStateCacheBindTexture2D |
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name | ) |
glBindTexture(GL_TEXTURE_2D, name) |
◆ glStateCacheBlendFunc
| #define glStateCacheBlendFunc |
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sfactor, |
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dfactor |
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| glBlendFunc(sfactor, dfactor) |
◆ glStateCacheColorMask
| #define glStateCacheColorMask |
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red, |
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green, |
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blue, |
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alpha |
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| glColorMask(red, green, blue, alpha) |
◆ glStateCacheDepthMask
| #define glStateCacheDepthMask |
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flag | ) |
glDepthMask(flag) |
◆ glStateCacheDisableBlend
| #define glStateCacheDisableBlend |
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glDisable(GL_BLEND) |
◆ glStateCacheDisableDepthTest
| #define glStateCacheDisableDepthTest |
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glDisable(GL_DEPTH_TEST) |
◆ glStateCacheEnableBlend
| #define glStateCacheEnableBlend |
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glEnable(GL_BLEND) |
◆ glStateCacheEnableDepthTest
| #define glStateCacheEnableDepthTest |
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glEnable(GL_DEPTH_TEST) |
◆ glStateCacheFlush
| #define glStateCacheFlush |
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◆ glStateCachePixelStoreUnpackAlignment
| #define glStateCachePixelStoreUnpackAlignment |
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param | ) |
glPixelStorei(GL_UNPACK_ALIGNMENT, param) |