#include <ARX/AR/config.h>
Go to the source code of this file.
|
#define | glStateCacheFlush() |
|
#define | glStateCacheBeginAgain glStateCacheFlush |
|
#define | glStateCacheEnableDepthTest() glEnable(GL_DEPTH_TEST) |
|
#define | glStateCacheDisableDepthTest() glDisable(GL_DEPTH_TEST) |
|
#define | glStateCacheEnableBlend() glEnable(GL_BLEND) |
|
#define | glStateCacheDisableBlend() glDisable(GL_BLEND) |
|
#define | glStateCacheActiveTexture(texture) glActiveTexture(texture) |
|
#define | glStateCacheBindTexture2D(name) glBindTexture(GL_TEXTURE_2D, name) |
|
#define | glStateCacheBlendFunc(sfactor, dfactor) glBlendFunc(sfactor, dfactor) |
|
#define | glStateCacheColorMask(red, green, blue, alpha) glColorMask(red, green, blue, alpha) |
|
#define | glStateCacheDepthMask(flag) glDepthMask(flag) |
|
#define | glStateCachePixelStoreUnpackAlignment(param) glPixelStorei(GL_UNPACK_ALIGNMENT, param) |
|
◆ glStateCacheActiveTexture
#define glStateCacheActiveTexture |
( |
|
texture | ) |
glActiveTexture(texture) |
◆ glStateCacheBeginAgain
◆ glStateCacheBindTexture2D
#define glStateCacheBindTexture2D |
( |
|
name | ) |
glBindTexture(GL_TEXTURE_2D, name) |
◆ glStateCacheBlendFunc
#define glStateCacheBlendFunc |
( |
|
sfactor, |
|
|
|
dfactor |
|
) |
| glBlendFunc(sfactor, dfactor) |
◆ glStateCacheColorMask
#define glStateCacheColorMask |
( |
|
red, |
|
|
|
green, |
|
|
|
blue, |
|
|
|
alpha |
|
) |
| glColorMask(red, green, blue, alpha) |
◆ glStateCacheDepthMask
#define glStateCacheDepthMask |
( |
|
flag | ) |
glDepthMask(flag) |
◆ glStateCacheDisableBlend
#define glStateCacheDisableBlend |
( |
| ) |
glDisable(GL_BLEND) |
◆ glStateCacheDisableDepthTest
#define glStateCacheDisableDepthTest |
( |
| ) |
glDisable(GL_DEPTH_TEST) |
◆ glStateCacheEnableBlend
#define glStateCacheEnableBlend |
( |
| ) |
glEnable(GL_BLEND) |
◆ glStateCacheEnableDepthTest
#define glStateCacheEnableDepthTest |
( |
| ) |
glEnable(GL_DEPTH_TEST) |
◆ glStateCacheFlush
#define glStateCacheFlush |
( |
| ) |
|
◆ glStateCachePixelStoreUnpackAlignment
#define glStateCachePixelStoreUnpackAlignment |
( |
|
param | ) |
glPixelStorei(GL_UNPACK_ALIGNMENT, param) |